What is Audectra?
Audectra is an powerful and highly customizable ‘Do It Yourself’ solution for setting up an audio controlled RGB lighting system. It is capable of rendering audio-responsive projects for addressable and non-addressable targets (strips or panels). You can choose from a bunch of music features, like the signal energy or the beat for example, without having to worry about the calculation and complexity behind any of them, because Audectra takes care of that very efficiently.
These music features can be used, for example, to make bindable effect settings audio-reactive. Imagine a flame effect rendered for an addressable RGB panel, where the flames intensity depends on the signal energy of your audio output, resulting in flames rising up when your music gets intense and falling back down when your music gets relaxed.
Each project in Audectra is built as a state machine, where each state can be configured with effect layers individually. You are able to add as many transitions between states as you see fit, where each condition can be precisely fine-tuned using the expression editor, which allows you to combine multiple music features like you see best for your project. Imagine a project with multiple states, like one for the relaxed parts and one for intense parts of music, for example, where each state has its own set of effects.
With Audectra, all of this, and much much more, can be easily setup within minutes. Give it a try with the free Audectra Basic version!
Check out the Demo Section if you want to see Audectra in action!
Audectra is the first real DIY audio-controlled lighting solution of its kind. There are many reasons favoring Audectra:
- Lightning fast real-time music feature calculation
- Highly efficient multi-threading architecture
- Enjoy real-time visualizations
- Supports non-addressable and addressable strips or panels
- Supports serial and network bridges (TMP2 & TMP2.Net)
- Supports Philips Hue
- Supports multiple clients
- Supports multiple channels per client
- Integrated patching wizard to split up a project render into multiple clients/channels
- Create your own effects or modify existing ones
- Stack up multiple layers of effects for each project state
- Create your own state machine within your project, with audio-depended transition conditions.
- Render multiple projects simultaneously
And the best thing is, you can give it a try with Audectra Basic for free! For more information about all the features Audectra comes with, visit the product page.
Want to create your own audio-controlled lighting setup with Audectra? Take a look at the Getting Started Guides. If you need some help in setting everything up and getting it running or have some further questions about Audectra, feel free to create a new discussion in our forum.
How does it work?
In a nutshell, Audectra captures the output stream directly from your sound card, processes it to calculate all relevant music features, updates your bindable layer settings and state transition conditions with the new feature values, renders your projects, packs them into packets and sends them to your bridges, which are then responsible for applying the render outputs to your strips or panels. All of that in real-time, by the way.
As you might guess, the development of Audectra is a very challenging task. A task, which thought me a great tons of lessons so far. Yet I am eager to take on all the challenges ahead.