Add, remove or configure the layer configurations of your currently selected project state in this tab. You can also change the opacity of your layers or how they blend with layers below them.
Layer Render Preview
The render preview on the right side of the layers tab shows you the render output of the layer you've selected in the layer list on the left side.
You can use this render preview to fine-tune the settings for the selected layer.
Layer Opacity and Blending
Change the opacity of the selected layer by moving the slider on the top right above the layer list. Or change how the selected layer blends with the layers below it by choosing a different blend mode in the combo box beside it. For more information about blend modes of layers click here.
New layers are created with 100% opacity and blending mode "Normal" by default.
The layer list on the left side of the layers tab shows you the layer configuration of your selected state.
With a layer selected, right click on the layer list to open the context menu, which will give you easy access to many common work-steps described below.
Add new Layer
Click on "Add new Layer" in the context menu to open the effect wizard, where you can select the effect you want to add to your layer configuration. Finishing the effect wizard will automatically create and add the effect layer.
You can also add a new layer by clicking on the "+" button on the bottom of the layer list.
New layers are always added on top of the layer list.
Move Layer Up/Down
Move the selected layer up by clicking "Move Up" in the context menu, or move it down by selecting "Move Down".
The order of your layers is important when utilizing layer opacity or blending options.
If you want to remove the selected layer, then click on "Delete" in the context menu.
You can also remove layers by clicking the "-" button on the bottom of the layer list.
Rename the selected layer by clicking "Rename" in the context menu. This allows you to rename the layer in-place.
Click on "Enable Layer" in the context menu to enable or "Disable Layer" to disable the selected layer.
You can also enable/disable layers by checking/unchecking the checkbox on the left side of their name in the layer list.
New layers are enabled by default.
Open Layer Settings
Open the settings for the selected layer by clicking on "Layer Properties" in the context menu. For more information about layer settings, read the section below.
You can also open the layer settings by clicking the settings button on the bottom of the layer list.
The configuration options you can see in the layer settings dialog differ from layer to layer. Sometimes you might need to navigate through multiple pages of options for your selected layer. There are two buttons on the button for this navigation purpose.
The slider is an easy way to change a layer setting between 0 and 100 percent. Here is an example of the layer setting "Position" from the "Blob" effect.
The color group is a powerful way to change the color of a layer property, like the color of the "Blob" effect, for example. You can switch between RGB and HSV color models by checking the radio buttons above the three sliders accordingly.
Additionally, all three color values are bindable. Read more about bindable layer settings below.
Audectra gives you a very powerful feature, allowing you to bind various layer settings with real-time processed music features or to use them to setup a custom trigger. This allows you to bind the intensity of the fire effect to the signal intensity music or trigger a new particle on each beat, for example. The possibilities are endless, and since you are even able to create your own effects for Audectra, you can make your music visualization dreams come true!
All layer settings with a "Bind" button beside them are bindable layer settings. There are two kinds of bindable layer settings, which are described below.
Bindable values are slider layer settings with a "Bind" button beside them. For example, the "Blob" effect illustrated below has four bindable layer settings - three in the color group and its size.
By clicking on the "Bind" button, in this case of the "Size" property, you will be prompted with the expression editor, where you can create your binding expression.
The border surrounding the input box indicates, if your expression can be compiled (green) or not (red). You can only save expressions, which can be compiled. Keep in mind, that your expression needs to return a value between 0 and 1. Use the graph at the bottom of the expression editor, which gets evaluated in real-time, to fine-tune your expression.
In addition to the functions of the System.Math library, you can use all functions listed under “Functions”. Select the “Functions” category on the left side to get a list of all supported functions. Click on a function in the middle to get a description on the right side. Analogously you can take a look at all available music features in the “Fields” category.
Bindable triggers are "Trigger" buttons, which you can use for manual triggering, with a "Bind" button beside them. For example, the "Stroboscope" effect has one bindable trigger.
By clicking on the "Bind" button, you will be prompted with the expression editor, where you can create your bindable expression.
Create your trigger condition by writing an expression, analogously to the bindable values above. However, keep in mind, that a trigger condition needs to return a Boolean value – true or false.
To activate a binding, simply right click on the “Bind” button. Note, that while a binding is active, you are not able to change the bound layer setting manually. To remove an active layer setting binding, simply right click on the “Bind” button. The color of the bind button indicates, if the binding is active (green) or inactive (red).