Audectra Stage - Release Notes
v2024.1.6
Along with several additional minor improvements and fixes since the previous release, these are the ones I would like to point out.
Breaking Changes
There are a lot of breaking changes within this release due to some redesigns in how scenes are built, saved and played. Here are a few hand-picked breaking changes within this release.
- Visualization states now consist of an arrangement of one or multiple layers, instead of a render node network.
- Accordingly, render nodes have been essentially replaced with effect layers.
- Thus, the node SDK had to be modified, and a new SDK had to be built for layers (former render nodes).
- Introduced edit mode for scenes, allowing to preview them without executing their timeline.
- Compatible layer settings can now be bound to a node network.
- Scene file migrations have been revamped.
- Scene timeline is now defined with beats as time unit, instead of seconds.
- Scene timeline is synchronized with live beat detection while being executed.
Sadly, this also means that this release is completely incompatible with any scenes built with previous releases. These breaking changes also affect all previous SDK versions and extensions built on top of them.
Due to these breaking changes, it is recommended to manually uninstall the previous stage agent, before making a clean installation of this new version.
New Features
- Implemented support for Node SDK v1.1.1
- Implemented support for Layer SDK v1.1.2
- Redesigned migrations for scene files.
Fixed Bugs
- TPM2 bridge configuration failed when there was only a single serial port available.
- After stopping all scenes on stage, the signal core kept running.